Laurent Award (7 points), for longest route involving only ferries, honors the St. Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. Macdonald Award (7 points), for longest route without ferries, honors the Canadian Pacific Railroad. Instead there are two smaller bonuses of 7 points each: If so, Locomotives may be used as payment for them. Optionally, Train Stations from Ticket to Ride: Europe may be used. Like Ticket to Ride: Nordic, Locomotives may not be used for normal routes, but may be used for Ferries and Tunnels.Įven in a 2 or 3 player game, both links of Double-Routes of different types (ie. (unlike Ticket to Ride: Nordic, 3 Normal Cards May Not Substitute For A Locomotive In Ferries) Claiming RoutesĪll Normal Rules Apply For Claiming Routes, Except: Ticket to Ride: Canada Includes Ferries And Tunnels. Players may take a train card in front of them to remind themselves. When a player chooses to draw Train Cards, he draws 2 cards per turn.īut, like Ticket to Ride: Nordic Countries, Locomotives may be drawn as normal Train Cards. At the start of the game each player must pick a color of train car card (not rainbow). Laurent, from the bonus ticket cards, in their respective corners to gaze in approval upon your creation as it manifests. Players must keep at least 2 of the 4, but may keep more. I REALLY like the first one as it would add another. Design, development and component construction by Nikita Semago. Under this variant, any player could spend a move to sign a contract on a route: this is represented by taking one of their trains and placing.3 answers Top answer: I wouldnt say theyre terrible ideas. Since it uses Train Stations, it is best used with Ticket to Ride Europe. 1 train scores 1 point, 4 trains score 7 points, 6 trains score 15 points. This a fan-based expansion for use with any of the excellent Ticket to Ride games published by Days of Wonder. The length of the route determines the score for a player. During the game, when a player chooses to draw Train cards, he must place one in his hand and the other in his teams cardholder. 1 Long route (blue writing), and 3 Regular routes (red writing). The two integral Ticket to Ride rules are mentioned below: Score by claiming a route Each time a player claims a route, he uses the wooden marker to mark his points on the corner of the board. Like Ticket to Ride: Europe/Asia, players begin with 4 Destination Tickets. Rules are as per the original Ticket to Ride unless specified.Įach player begins with 45 Colored Trains Cars, matching Scoring Marker, and a hand of 4 Train Car cards.
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